CG  Version 25
FluidPiston.h
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1 #ifndef FLUID_PISTON_H
2 #define FLUID_PISTON_H
3 
4 #include "Overture.h"
5 
6 // This class knows how to solve problems related to the motion of
7 // a solid piston next to a fluid
8 
10 {
11 public:
12 
13 FluidPiston();
14 ~FluidPiston();
15 
16 
17 static int
18 fluidSolidRiemannProblem( const real solid[], const real fluid[], real fsr[] );
19 
20 };
21 
22 
23 #endif
24