Overture  Version 25
EquiDistribute.h
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1 #ifndef EQUI_DISTRIBUTE_H
2 #define EQUI_DISTRIBUTE_H
3 
4 
5 #include "DataPointMapping.h"
7 
8 int
9 equidistribute( const realArray & w, realArray & r );
10 int
11 equiGridSmoother(const int & domainDimension,
12  const int & rangeDimension,
13  IntegerArray & indexRange,
14  IntegerArray & bc,
15  const int & axis,
16  const realArray & x,
17  realArray & r,
18  const real arcLengthWeight=1.,
19  const real curvatureWeight=1.,
20  const real areaWeight=1.,
21  int numberOfSmooths=0 );
22 
23 int
25  DataPointMapping & dpm,
27  GraphicsParameters & parameters,
28  IntegerArray & bc,
29  real & arcLengthWeight,
30  real & curvatureWeight,
31  real & areaWeight );
32 
33 #endif