Overture
Version 25
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Overture.v25.d
include
DialogState.h
Go to the documentation of this file.
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// ---------------------------------------------------------------------------------------------------------
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// This class holds the "state" of a Dialog data. It can be used to pass around
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// information about a dialog. For example, if a derived class wants to add to the
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// Dialog created in a base class then it can fill in a DialogState and pass it to the
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// base class.
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//
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// ---------------------------------------------------------------------------------------------------------
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#ifndef DIALOG_STATE_H
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#define DIALOG_STATE_H
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#ifndef NO_APP
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#include "
OvertureTypes.h
"
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#endif
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#include "
GUITypes.h
"
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class
DialogState
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{
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public
:
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DialogState
();
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~DialogState
();
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// There are no options menu's here since these can be built independently
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aString
*
pushButtonCommands
;
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aString
*
pushButtonLabels
;
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aString
*
textCommands
;
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aString
*
textLabels
;
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aString
*
textStrings
;
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aString
*
toggleButtonCommands
;
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aString
*
toggleButtonLabels
;
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int
*
toggleState
;
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};
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#endif
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