Go to the documentation of this file. 1 #ifndef MATRIX_MAPPING_H
2 #define MATRIX_MAPPING_H "matrixMapping.h"
31 void rotate(
const int axis,
const real theta );
34 void scale(
const real scalex=1.,
const real scaley=1.,
const real scalez=1.,
bool incremental=
true );
36 void shift(
const real shiftx=1.,
const real shifty=1.,
const real shiftz=1.,
bool incremental=
true );