CG  Version 25
Macros
bodyForcing.C File Reference
#include "DomainSolver.h"
#include "ShowFileReader.h"
#include "App.h"
#include "ParallelUtility.h"
#include "BodyForce.h"
#include "GridMaterialProperties.h"
#include "Controller.h"
#include "TimeFunction.h"
Include dependency graph for bodyForcing.C:

Macros

#define FOR_3D(i1, i2, i3, I1, I2, I3)   int I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
 
#define FOR_3(i1, i2, i3, I1, I2, I3)   I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
 
#define XC(iv, axis)   (xab[0][axis]+dvx[axis]*(iv[axis]-iv0[axis]))
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define XC(iv, axis)   (xab[0][axis]+dvx[axis]*(iv[axis]-iv0[axis]))
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 
#define xab(side, axis)   boxBounds[(side)+2*(axis)]
 

Macro Definition Documentation

#define FOR_3 (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)    I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
#define FOR_3D (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)    int I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define xab (   side,
  axis 
)    boxBounds[(side)+2*(axis)]
#define XC (   iv,
  axis 
)    (xab[0][axis]+dvx[axis]*(iv[axis]-iv0[axis]))
#define XC (   iv,
  axis 
)    (xab[0][axis]+dvx[axis]*(iv[axis]-iv0[axis]))