CG  Version 25
Macros
mx/src/divergence.C File Reference
#include "Maxwell.h"
#include "UnstructuredMapping.h"
#include "CompositeGridOperators.h"
#include "display.h"
#include "ParallelUtility.h"
Include dependency graph for mx/src/divergence.C:

Macros

#define FOR_3D(i1, i2, i3, I1, I2, I3)   int I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
 
#define FOR_3(i1, i2, i3, I1, I2, I3)   I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 
#define DIV(i0, i1, i2)   divp[(i0)+(i1)*d1+(i2)*d2]
 
#define U(i0, i1, i2, i3)   up[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
 
#define UD(i0, i1, i2, i3)   udp[i0+udDim0*(i1+udDim1*(i2+udDim2*(i3)))]
 
#define RHO(i0, i1, i2)   rhop[i0+rhoDim0*(i1+rhoDim1*(i2+rhod3))]
 
#define UD(i0, i1, i2, i3)   udp[i0+udDim0*(i1+udDim1*(i2+udDim2*(i3)))]
 
#define RHO(i0, i1, i2)   rhop[i0+rhoDim0*(i1+rhoDim1*(i2+rhod3))]
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 
#define U(i0, i1, i2, i3)   up[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
 
#define X(i0, i1, i2, i3)   xp[i0+xDim0*(i1+xDim1*(i2+xDim2*(i3)))]
 

Macro Definition Documentation

#define DIV (   i0,
  i1,
  i2 
)    divp[(i0)+(i1)*d1+(i2)*d2]
#define FOR_3 (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)    I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
#define FOR_3D (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)    int I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define RHO (   i0,
  i1,
  i2 
)    rhop[i0+rhoDim0*(i1+rhoDim1*(i2+rhod3))]
#define RHO (   i0,
  i1,
  i2 
)    rhop[i0+rhoDim0*(i1+rhoDim1*(i2+rhod3))]
#define U (   i0,
  i1,
  i2,
  i3 
)    up[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
#define U (   i0,
  i1,
  i2,
  i3 
)    up[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
#define UD (   i0,
  i1,
  i2,
  i3 
)    udp[i0+udDim0*(i1+udDim1*(i2+udDim2*(i3)))]
#define UD (   i0,
  i1,
  i2,
  i3 
)    udp[i0+udDim0*(i1+udDim1*(i2+udDim2*(i3)))]
#define X (   i0,
  i1,
  i2,
  i3 
)    xp[i0+xDim0*(i1+xDim1*(i2+xDim2*(i3)))]