CG  Version 25
Macros
sm/src/divergence.C File Reference
#include "Cgsm.h"
#include "UnstructuredMapping.h"
#include "CompositeGridOperators.h"
#include "display.h"
#include "ParallelUtility.h"
#include "SmParameters.h"
Include dependency graph for sm/src/divergence.C:

Macros

#define FOR_3D(i1, i2, i3, I1, I2, I3)   int I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
 
#define FOR_3(i1, i2, i3, I1, I2, I3)   I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 
#define DIV(i0, i1, i2)   divp[(i0)+(i1)*d1+(i2)*d2]
 
#define VOR(i0, i1, i2, i3)   vorp[(i0)+(i1)*vd1+(i2)*vd2+(i3)*vd3]
 
#define U(i0, i1, i2, i3)   up[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
 
#define UD(i0, i1, i2, i3)   udp[i0+udDim0*(i1+udDim1*(i2+udDim2*(i3)))]
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 
#define V(i0, i1, i2, i3)   vp[i0+vDim0*(i1+vDim1*(i2+vDim2*(i3)))]
 
#define S(i0, i1, i2, i3)   sp[i0+sDim0*(i1+sDim1*(i2+sDim2*(i3)))]
 
#define U(i0, i1, i2, i3)   pu[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
 
#define UP(i0, i1, i2, i3)   upp[i0+upDim0*(i1+upDim1*(i2+upDim2*(i3)))]
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 
#define U(i0, i1, i2, i3)   pu[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
 

Macro Definition Documentation

#define DIV (   i0,
  i1,
  i2 
)    divp[(i0)+(i1)*d1+(i2)*d2]
#define FOR_3 (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)    I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
#define FOR_3D (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)    int I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); for(i3=I3Base; i3<=I3Bound; i3++) for(i2=I2Base; i2<=I2Bound; i2++) for(i1=I1Base; i1<=I1Bound; i1++)
#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define S (   i0,
  i1,
  i2,
  i3 
)    sp[i0+sDim0*(i1+sDim1*(i2+sDim2*(i3)))]
#define U (   i0,
  i1,
  i2,
  i3 
)    up[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
#define U (   i0,
  i1,
  i2,
  i3 
)    pu[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
#define U (   i0,
  i1,
  i2,
  i3 
)    pu[i0+uDim0*(i1+uDim1*(i2+uDim2*(i3)))]
#define UD (   i0,
  i1,
  i2,
  i3 
)    udp[i0+udDim0*(i1+udDim1*(i2+udDim2*(i3)))]
#define UP (   i0,
  i1,
  i2,
  i3 
)    upp[i0+upDim0*(i1+upDim1*(i2+upDim2*(i3)))]
#define V (   i0,
  i1,
  i2,
  i3 
)    vp[i0+vDim0*(i1+vDim1*(i2+vDim2*(i3)))]
#define VOR (   i0,
  i1,
  i2,
  i3 
)    vorp[(i0)+(i1)*vd1+(i2)*vd2+(i3)*vd3]

Referenced by Cgsm::getMaxDivAndCurl().