Overture  Version 25
Macros
InterpolateRefinements.C File Reference
#include "InterpolateRefinements.h"
#include "Box.H"
#include "display.h"
#include "ParentChildSiblingInfo.h"
#include "ParallelUtility.h"
#include "Regrid.h"
#include "App.h"
Include dependency graph for InterpolateRefinements.C:

Macros

#define FOR_3D(i1, i2, i3, I1, I2, I3)
 
#define FOR_3IJD(i1, i2, i3, I1, I2, I3, j1, j2, j3, J1, J2, J3)
 
#define U0(i0, i1, i2, i3)   u0p[i0+u0Dim0*(i1+u0Dim1*(i2+u0Dim2*(i3)))]
 
#define U2(i0, i1, i2, i3)   u2p[i0+u2Dim0*(i1+u2Dim1*(i2+u2Dim2*(i3)))]
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 
#define U0(i0, i1, i2, i3)   u0p[i0+u0Dim0*(i1+u0Dim1*(i2+u0Dim2*(i3)))]
 
#define U2(i0, i1, i2, i3)   u2p[i0+u2Dim0*(i1+u2Dim1*(i2+u2Dim2*(i3)))]
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 
#define U0(i0, i1, i2, i3)   u0p[i0+u0Dim0*(i1+u0Dim1*(i2+u0Dim2*(i3)))]
 
#define U2(i0, i1, i2, i3)   u2p[i0+u2Dim0*(i1+u2Dim1*(i2+u2Dim2*(i3)))]
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 
#define U0(i0, i1, i2, i3)   u0p[i0+u0Dim0*(i1+u0Dim1*(i2+u0Dim2*(i3)))]
 
#define U2(i0, i1, i2, i3)   u2p[i0+u2Dim0*(i1+u2Dim1*(i2+u2Dim2*(i3)))]
 
#define MASK(i0, i1, i2)   maskp[(i0)+(i1)*md1+(i2)*md2]
 

Macro Definition Documentation

#define FOR_3D (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)
Value:
int I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); \
int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); \
for(i3=I3Base; i3<=I3Bound; i3++) \
for(i2=I2Base; i2<=I2Bound; i2++) \
for(i1=I1Base; i1<=I1Bound; i1++)

Referenced by InterpolateRefinements::interpolateRefinementBoundaries().

#define FOR_3IJD (   i1,
  i2,
  i3,
  I1,
  I2,
  I3,
  j1,
  j2,
  j3,
  J1,
  J2,
  J3 
)
Value:
int I1Base =I1.getBase(), I2Base =I2.getBase(), I3Base =I3.getBase(); \
int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound(); \
int J1Base =J1.getBase(), J2Base =J2.getBase(), J3Base =J3.getBase(); \
for(i3=I3Base,j3=J3Base; i3<=I3Bound; i3++,j3++) \
for(i2=I2Base,j2=J2Base; i2<=I2Bound; i2++,j2++) \
for(i1=I1Base,j1=J1Base; i1<=I1Bound; i1++,j1++)

Referenced by InterpolateRefinements::interpolateRefinementBoundaries().

#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define MASK (   i0,
  i1,
  i2 
)    maskp[(i0)+(i1)*md1+(i2)*md2]
#define U0 (   i0,
  i1,
  i2,
  i3 
)    u0p[i0+u0Dim0*(i1+u0Dim1*(i2+u0Dim2*(i3)))]
#define U0 (   i0,
  i1,
  i2,
  i3 
)    u0p[i0+u0Dim0*(i1+u0Dim1*(i2+u0Dim2*(i3)))]
#define U0 (   i0,
  i1,
  i2,
  i3 
)    u0p[i0+u0Dim0*(i1+u0Dim1*(i2+u0Dim2*(i3)))]
#define U0 (   i0,
  i1,
  i2,
  i3 
)    u0p[i0+u0Dim0*(i1+u0Dim1*(i2+u0Dim2*(i3)))]
#define U2 (   i0,
  i1,
  i2,
  i3 
)    u2p[i0+u2Dim0*(i1+u2Dim1*(i2+u2Dim2*(i3)))]
#define U2 (   i0,
  i1,
  i2,
  i3 
)    u2p[i0+u2Dim0*(i1+u2Dim1*(i2+u2Dim2*(i3)))]
#define U2 (   i0,
  i1,
  i2,
  i3 
)    u2p[i0+u2Dim0*(i1+u2Dim1*(i2+u2Dim2*(i3)))]
#define U2 (   i0,
  i1,
  i2,
  i3 
)    u2p[i0+u2Dim0*(i1+u2Dim1*(i2+u2Dim2*(i3)))]