Overture  Version 25
Macros
stretchUpdate.C File Reference
#include "StretchTransform.h"
#include "MappingInformation.h"
#include "MappingRC.h"
#include "arrayGetIndex.h"
#include "DataPointMapping.h"
#include "GL_GraphicsInterface.h"
#include "ParallelUtility.h"
Include dependency graph for stretchUpdate.C:

Macros

#define FOR_3D(i1, i2, i3, I1, I2, I3)
 
#define FOR_3(i1, i2, i3, I1, I2, I3)
 
#define EVAL_STRETCH(b, f)
 
#define ALPHA(b)   ( ar+a*exp((b)*(1.-c))-a*exp(-(b)*c) )
 
#define SPRIME(b)   (ar + a*(exp((b)*(rb-c))-exp((b)*(ra-c)))/dr )/( ar+a*exp((b)*(1.-c))-a*exp(-(b)*c) ) - 1./ratio
 

Macro Definition Documentation

#define ALPHA (   b)    ( ar+a*exp((b)*(1.-c))-a*exp(-(b)*c) )
#define EVAL_STRETCH (   b,
 
)
Value:
stretch.setLayerParameters(id, a,b,c ); \
stretch.map(r1,s1); \
stretch.map(r2,s2); \
f=(s2(0,0)-s1(0,0))/dr-1./ratio;

Referenced by StretchTransform::updateStretchingParameters().

#define FOR_3 (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)
Value:
I1Base=I1.getBase(), I2Base=I2.getBase(), I3Base=I3.getBase();\
I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound();\
for( i3=I3Base; i3<=I3Bound; i3++ ) \
for( i2=I2Base; i2<=I2Bound; i2++ ) \
for( i1=I1Base; i1<=I1Bound; i1++ )
#define FOR_3D (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)
Value:
int I1Base=I1.getBase(), I2Base=I2.getBase(), I3Base=I3.getBase();\
int I1Bound=I1.getBound(), I2Bound=I2.getBound(), I3Bound=I3.getBound();\
for( i3=I3Base; i3<=I3Bound; i3++ ) \
for( i2=I2Base; i2<=I2Bound; i2++ ) \
for( i1=I1Base; i1<=I1Bound; i1++ )
#define SPRIME (   b)    (ar + a*(exp((b)*(rb-c))-exp((b)*(ra-c)))/dr )/( ar+a*exp((b)*(1.-c))-a*exp(-(b)*c) ) - 1./ratio