#include "GenericGraphicsInterface.h"
#include "GraphicsParameters.h"
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <math.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include "mogl.h"
#include "GUIState.h"
#include "ColourBar.h"
Go to the source code of this file.
#define glColor3 glColor3d |
#define glDisable |
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stuff | ) |
glDisable(stuff), glPassThrough(GL_DISABLE_TOKEN), glPassThrough(stuff) |
Referenced by PlotIt::contourOpt2d(), GL_GraphicsInterface::display(), PlotIt::drawContourLinesOnAnElement(), PlotIt::grid3d(), GL_GraphicsInterface::init(), GL_GraphicsInterface::lightsOff(), GL_GraphicsInterface::lightsOn(), MeshQualityMetrics::plot(), PlotIt::plot3dContours(), PlotIt::plotStructured(), PlotIt::plotUM(), GL_GraphicsInterface::setMaterialProperties(), and PlotIt::surfaceGrid3d().
#define glEnable |
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stuff | ) |
glEnable(stuff), glPassThrough(GL_ENABLE_TOKEN), glPassThrough(stuff) |
Referenced by PlotIt::contourOpt2d(), GL_GraphicsInterface::display(), PlotIt::drawContourLinesOnAnElement(), PlotIt::grid3d(), GL_GraphicsInterface::init(), GL_GraphicsInterface::lightsOn(), MeshQualityMetrics::plot(), PlotIt::plot3dContours(), PlotIt::plotAdvancingFront(), PlotIt::plotStructured(), PlotIt::plotUnstructured(), PlotIt::renderTrimmedNurbsMapping(), GL_GraphicsInterface::setColour(), and PlotIt::surfaceGrid3d().
#define glLineStipple |
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num, |
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pattern |
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) |
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#define glLineWidth |
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size | ) |
glLineWidth(size), glPassThrough(GL_LINE_WIDTH_TOKEN), glPassThrough(size) |
Referenced by PlotIt::contour1d(), PlotIt::contourOpt2d(), ColourBar::draw(), PlotIt::drawAStreamLine(), GL_GraphicsInterface::drawColourBar(), PlotIt::grid3d(), GL_GraphicsInterface::label(), PlotIt::plot3dContours(), PlotIt::plotAdvancingFront(), GL_GraphicsInterface::plotAxes(), PlotIt::plotGrid2d(), PlotIt::plotGridBoundaries(), GL_GraphicsInterface::plotLines(), PlotIt::plotLinesOnSurface(), PlotIt::plotMappingBoundaries(), PlotIt::plotMappingEdges(), PlotIt::plotStreamLines(), PlotIt::plotStructured(), PlotIt::plotSubSurfaceNormals(), PlotIt::plotUnstructured(), PlotIt::streamLines3d(), PlotIt::surfaceGrid3d(), and GL_GraphicsInterface::xLabel().
#define glMultMatrix glMultMatrixd |
#define glNormal3 glNormal3d |
#define glNormal3v glNormal3dv |
#define glPointSize |
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size | ) |
glPointSize(size), glPassThrough(GL_POINT_SIZE_TOKEN), glPassThrough(size) |
#define glRotate glRotated |
#define glTranslate glTranslated |
#define glVertex2 glVertex2d |
#define glVertex2v glVertex2dv |
#define glVertex3 glVertex3d |
Referenced by PlotIt::contourOpt2d(), GL_GraphicsInterface::drawColourBar(), GL_GraphicsInterface::drawColouredSquares(), PlotIt::drawContourLinesOnAnElement(), PlotIt::grid3d(), GL_GraphicsInterface::pickPoints(), MeshQualityMetrics::plot(), PlotIt::plot3dContours(), PlotIt::plotAdvancingFront(), GL_GraphicsInterface::plotAxes(), PlotIt::plotGrid(), PlotIt::plotGrid2d(), PlotIt::plotGridBoundaries(), GL_GraphicsInterface::plotLines(), PlotIt::plotLinesOnSurface(), PlotIt::plotMappingBoundaries(), PlotIt::plotMappingEdges(), GL_GraphicsInterface::plotPoints(), PlotIt::plotShadedFace(), PlotIt::plotStructured(), PlotIt::plotSubSurfaceNormals(), PlotIt::plotUnstructured(), PlotIt::streamLines3d(), strokeCharacter(), and PlotIt::surfaceGrid3d().
#define glVertex3v glVertex3dv |
Enumerator |
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GL_DISABLE_TOKEN |
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GL_ENABLE_TOKEN |
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GL_LINE_WIDTH_TOKEN |
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GL_POINT_SIZE_TOKEN |
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GL_LINE_STIPPLE_TOKEN |
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