Overture  Version 25
Macros
computeOverlap.C File Reference
#include "Overture.h"
#include "Ogen.h"
#include "GenericGraphicsInterface.h"
#include "MappingInformation.h"
#include "MappingRC.h"
#include <float.h>
#include "conversion.h"
#include "display.h"
#include "ParallelUtility.h"
Include dependency graph for computeOverlap.C:

Macros

#define GET_LOCAL(type, xd, xs)   type ## SerialArray & xs = xd
 
#define GET_LOCAL_CONST(type, xd, xs)   const type ## SerialArray & xs = xd
 
#define FOR_3(i1, i2, i3, I1, I2, I3)
 
#define FOR_3D(i1, i2, i3, I1, I2, I3)
 
#define MASK(i0, i1, i2)   maskp[i0+maskDim0*(i1+maskDim1*(i2))]
 

Macro Definition Documentation

#define FOR_3 (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)
Value:
I1Base=I1.getBase(); I2Base=I2.getBase(); I3Base=I3.getBase();\
I1Bound=I1.getBound(); I2Bound=I2.getBound(); I3Bound=I3.getBound();\
for( i3=I3Base; i3<=I3Bound; i3++ ) \
for( i2=I2Base; i2<=I2Bound; i2++ ) \
for( i1=I1Base; i1<=I1Bound; i1++ )
#define FOR_3D (   i1,
  i2,
  i3,
  I1,
  I2,
  I3 
)
Value:
int I1Base,I2Base,I3Base;\
int I1Bound,I2Bound,I3Bound;\
I1Base=I1.getBase(); I2Base=I2.getBase(); I3Base=I3.getBase();\
I1Bound=I1.getBound(); I2Bound=I2.getBound(); I3Bound=I3.getBound();\
for( i3=I3Base; i3<=I3Bound; i3++ ) \
for( i2=I2Base; i2<=I2Bound; i2++ ) \
for( i1=I1Base; i1<=I1Bound; i1++ )

Referenced by Ogen::computeOverlap().

#define GET_LOCAL (   type,
  xd,
  xs 
)    type ## SerialArray & xs = xd
#define GET_LOCAL_CONST (   type,
  xd,
  xs 
)    const type ## SerialArray & xs = xd

Referenced by Ogen::computeOverlap().

#define MASK (   i0,
  i1,
  i2 
)    maskp[i0+maskDim0*(i1+maskDim1*(i2))]