Overture
Version 25
|
Functions | |
void | strokeCharacter (int) |
void | crossProductAndAngle (const RealArray &a, const RealArray &b, RealArray &c, real &theta) |
void | crossProductAndAngle (const real a[3], const real b[3], real c[3], real &theta) |
void | rot3d (const RealArray &u, const RealArray &v, RealArray &x) |
void | rot3d (const real u[3], const real v[3], real x[3]) |
Referenced by GL_GraphicsInterface::xLabel().
Referenced by GL_GraphicsInterface::xLabel().
void strokeCharacter | ( | int | ) |