Overture
Version 25
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#include "GL_GraphicsInterface.h"
#include "CompositeSurface.h"
#include "UnstructuredMapping.h"
#include "TrimmedMapping.h"
#include "arrayGetIndex.h"
#include "NurbsMapping.h"
#include "PlotIt.h"
#include "xColours.h"
#include "ParallelUtility.h"
Macros | |
#define | USE_PLOTSTRUCTURED |
#define | ForBoundary(side, axis) |
#define | FOR_3(i1, i2, i3, I1, I2, I3) |
#define | FOR_2(i1, i2, I1, I2) |
#define | X(i0, i1, i2, i3) xp[i0+xDim0*(i1+xDim1*(i2+xDim2*(i3)))] |
Functions | |
void | OV_gluCallback (GLenum err) |
void | getNormal (const realArray &x, const int iv[3], const int axis, real normal[3], const int &recursion=TRUE) |
void | getNormal (const real *xp, int xDim0, int xDim1, int xDim2, int *xBase, int *xBound, const int iv[3], const int axis, const int ap1, const int ap2, real normal[3], const int &recursion=TRUE) |
#define FOR_2 | ( | i1, | |
i2, | |||
I1, | |||
I2 | |||
) |
#define FOR_3 | ( | i1, | |
i2, | |||
i3, | |||
I1, | |||
I2, | |||
I3 | |||
) |
Referenced by PlotIt::plotLinesOnSurface(), PlotIt::plotMappingBoundaries(), PlotIt::plotMappingEdges(), and PlotIt::plotShadedFace().
#define ForBoundary | ( | side, | |
axis | |||
) |
Referenced by PlotIt::plotMappingBoundaries().
#define USE_PLOTSTRUCTURED |
Referenced by getNormal(), PlotIt::plotLinesOnSurface(), and PlotIt::plotShadedFace().
void getNormal | ( | const realArray & | x, |
const int | iv[3], | ||
const int | axis, | ||
real | normal[3], | ||
const int & | recursion = TRUE |
||
) |
References axis1, axis2, axis3, FALSE, getNormal(), i2, ip, l2Norm(), max(), min(), and SQR.
Referenced by getNormal(), PlotIt::grid3d(), and PlotIt::plotShadedFace().
void OV_gluCallback | ( | GLenum | err | ) |
References aString.